I began by re-recording the heavy lift reference video.
https://vimeo.com/88140731
Here I ignored the storyboard as advised, and just went for a one time pick-up of the heavy object, this time actually using a heavy object, in order to have a strong full body motion lift to reference from.
https://vimeo.com/88140732
For the record this is still at a stage where I aim to adjust the ending simply because I'm still keyframing the resolution of the animation Blocking in Maya progressed at a comfortable pace, simply due to only having one focus, it streamlined my workflow. I did find that certain human "slight movements" were hard to animate and keep in a smooth motion, however is something that can easily fixed when stringing together inbetweens.
https://vimeo.com/88140733
The smoothed version does show more fluidity, however it is still to stiff and almost robot like. Sanding down the rough edges within maya with be a simple enough task, and I do aim to finish the pre-rendered animation soon.
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